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Capitolo 3: Robot Skills for Referees


Lesson 2: Robot Skills Scoring

Learning Objectives:

  • Identify how scoring objects are evaluated in Robot Skills.
  • Identify when a Robot Skills score should be recorded as zero.

In Lesson 1, you learned how a Robot Skills Match is structured. In this lesson, you will learn how those matches are scored. The scoring objects are the same Pins, Cups, and Toggles covered in previous chapters, but because a Robot Skills Match is played by one team trying to score as many points as possible, a few scoring rules work differently than they do in a Head-to-Head Match.

Robot Skills scoring is defined in rule <RSC3> of the Game Manual. The points and conditions below come straight from that rule, which is always your official reference if a situation is unclear.


Robot Skills Scoring

A team earns points based on the scoring objects and robot position on the field when the match ends.

Scoring ItemPoints
Each Red or Blue Pin Placed in a matching-color Quadrant or in the Midfield5 points
Each Owned Yellow Pin Placed in a matching-color Quadrant or in the Midfield10 points
Robot in the Midfield at the end of the match8 points

The color of a Quadrant is determined by the color of the Alliance Goal in that Quadrant. In this example, the Blue Alliance Goals can be seen in the upper Quadrant (Blue Quadrant 1) and the right Quadrant (Blue Quadrant 2), meaning that these are both Blue Quadrants.

An overhead view of a V5RC Override field with all game elements in their starting positions.

How Robot Skills Scoring Differs from Head-to-Head Matches

You already know how to score Pins and the robot Midfield position from a previous chapter. Here is what changes in Robot Skills:

Game ElementHead-to-Head MatchRobot Skills Match
Pins that Can Be Scored Only its own Alliance-colored Pin or Yellow PinsAny color Pin (red, blue, and yellow)
Autonomous BonusAvailableNot part of the score
Pin ContactRobot contact does not matter when scoring Pins.Pins contacting a Robot at the end of the Match are worth no points.
TogglesSets Ownership of Yellow Pins in that QuadrantMust match the color of the Quadrant for the team to own the Yellow Pins in that Quadrant.

Teams can participate in up to three Driving Skills Matches and up to three Autonomous Coding Skills Matches. Their Skills Ranking at the event is determined by the sum of their highest Driving Skills score and highest Autonomous Coding Skills score. Read rule <T22> in the Tournament section of the Game Manual to learn more about Skills Ranking at events.

Robot Skills Match Scoring Example

Robot Skills scoring is identical for both match types. 

In this example, you are evaluating Red Quadrant 2 at the end of the match. 

Scenario

  • The Neutral Goal has four visible Pins – 2 Red, 1 Blue, and 1 Yellow.
  • The Red Alliance Goal has zero Pins Placed. 
  • The Toggle for this Quadrant is set to Red.

The TM Mobile Skills Scoring screen showing the total score of 20 at the top, and the Red Quadrant 2 section shows the following counts: Red Pins 2, Yellow Pins 1, and the Toggle set to Red.

Red Quadrant 2 at the end of a match with two red Pins, one blue Pin, and one yellow Pin Placed in the Goal, and the Quadrant Toggle set to red.

When a Score Is Recorded as Zero

Most of the time, you will record the points the team earned. However, when a team receives a Disqualification, the entire score is recorded as zero regardless of what is on the field.

A Disqualification only affects the match in which it occurs. Each Robot Skills Match is scored on its own, so a zero in one match does not erase any of the team's other scores. You can review the full details in rules <GG6> and <RSC1> of the Game Manual. You will learn how to identify violations and how the different types could lead to a Disqualification in a later chapter.

You score Robot Skills Matches in the same VEX TM Mobile app you use for Head-to-Head Matches (see Chapter 2). The scoring works the same way, but because Robot Skills is an individual team competition, getting to the score screen is slightly different.

The left side navigation of the TM Mobile app with the Skills Scoring option selected and highlighted, below Match Scoring.
Open the side navigation menu and select Skills Scoring.
The Skills Scoring list of teams, in numerical order vertically, with a search bar at the top that reads Search team number.
Instead of choosing a match, you choose a team number. Each team competes on its own in Robot Skills, so you score by team rather than by match. You can scroll the list or use the search box to find the team.
A prompt reads Select Skills Match Type Team 1 and shows two options vertically - Autonomous Coding with a computer icon reads 0 runs, and Driving with a controller icon reads 0 runs.

Once you select a team, the app asks you to choose the Match TypeAutonomous Coding or Driving. 

You will see how many runs of each the team has recorded already. Because each team is limited to a set number of runs of each type, make sure you are scoring the correct type before continuing.

The Skills Match Scoring screen shows a score at the very top. The upper sections is broken into four quadrants with the two reds listed left to right on top, and the two blues shown left to right below. The bottom portion is for the Midfield, and also lists Skills Stop Time as the last option vertically.

The score screen looks just like the Head-to-Head screen, only smaller and all on one page. Each Quadrant has a section. 

Enter Pin counts with the − and + buttons and set each Toggle the same way you learned in Chapter 2. 

At the bottom, enter the Skills Stop Time as a whole number of seconds. (You will learn about Skills Stop Time in the next lesson.) 

A close up of the very bottom of the Skills Match scoring screen with the green save button with the floppy disk icon highlighted to the left of the red trash icon.

As with a Head-to-Head Match, review the score with the team before you save. 

Saving matters even more here: a saved Robot Skills score cannot be unlocked or changed — it is immediately recorded as one of that team's runs

Confirm the score is correct and agreed on, then select the green Save button.