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Chapter 2: Scoring Override


Lesson 4: Scoring with TM Mobile

Learning Objectives: 

  • Identify how to navigate to a match in the VEX TM Mobile app.
  • Describe how to enter scores for a match in the app. 
  • Understand how to save a match score in the app.

In the earlier lessons of this chapter, you learned how scoring works in Override — what earns points, how to evaluate the field, and how the Autonomous Period is scored. This lesson is about the tool you will use to record those decisions: the VEX TM Mobile app, which runs alongside VEX Tournament Manager at an event.

At most events, the Event Partner will hand you a tablet with VEX TM Mobile already installed and connected to the event's Tournament Manager computer, so the matches you see in the app are the real matches for your field. This lesson covers how to use the app once you have that tablet in hand: finding your match, entering the score, and saving it.

Finding Your Match 

Before you can enter a score, you need to open the correct match in the app. VEX TM Mobile can score any match at an event, so the first step at the start of each match is making sure you are looking at the right one. Getting into the habit of confirming the match before you begin helps prevent the easy mistake of entering a score on the wrong match. The following steps walk through where to find the correct match.

The navigation menu with Match Scoring selected at the top of the list.
Open the left side navigation menu and select Match Scoring.
A close up of the upper right corner of the match screen with the list icon highlighted, to the right of the arrows.

Select the match selector in the upper right corner of the Toolbar to open the list of all matches for the event.

A prompt reads select match and shows a list of qualification matches numbered 1 - 6. The first three have green check marks beside them, and matches 4-6 do not.
Choose the match you are scoring from the list. Matches that have already been scored show a green check beside them, so you can quickly identify which matches are complete.
The top portion of the match scoring screen with the location icon and left and right arrows in the upper right corner of the Toolbar highlighted, to the left of the list icon.
Once you are in a match, you can move to the next or previous match without reopening the list using the left and right arrows in the Toolbar.

Entering Scores

With the right match open, you are ready to record what you see on the field. The app breaks the field into sections, the four Quadrants and the Midfield. Entering a score is a matter of working through those sections one at a time and recording each count. The app handles the score calculations for you; your job is to enter accurate counts and Toggle states.

A screenshot of the match scoring screen on the overview tab, with the score at 0 at the top, and no scores recorded to show the start of a match.
Every match opens on the Overview tab, which summarizes the whole field at a glance — each Quadrant, the Midfield, and the running score at the top. You do not enter numbers on the Overview; use it as your at-a-glance check that everything adds up.
A close up of the top portion of the match scoring screen with the Autonomous section highlighted below the score. On the left it reads Autonomous Winner with a red, gray, and blue check boxes. On the right it reads Autonomous WP and has a red and blue checkbox.

At the end of the Autonomous Period, you will award the Autonomous Bonus and Autonomous Win Point, based on the rules covered in the previous lesson. 

For the Autonomous Bonus, select the alliance colored box for the winning alliance under the Autonomous Winner heading. If there is a tie, select the gray box.

In the Autonomous WP section, select the colored box for any and all alliances that met the Autonomous Win Point criteria.

A close up of the tab selection below the Autonomous section of the match scoring screen. From right to left the tabs read Overview, Red Q1, Red Q2, Blue Q1, Blue Q2, and Midfield.
At the end of the match, you will score the match Quadrant by Quadrant. Select a Quadrant from the tabs across the top. You can work through them in whatever order matches how you evaluate the field.
The score for the Red Q1 Quadrant showing a score value of 5 for red and 15 for blue at the top. Red Pins are recorded as 1, Blue Pins as 1, and Yellow Pins as 1, and the Toggle is set to blue as the blue square is solid.

Within each Quadrant tab: 

  • Score Pins: Use the − and + buttons to set the count of Red, Blue, and Yellow Pins in that Quadrant.
  • Set the Toggle: Select the colored shape that matches the Toggle's state — the red circle, the yellow diamond, or the blue square.

As you enter Pin numbers and set Toggles, the score at the top of the screen updates automatically, so you can check it against what you saw on the field.

The Midfield tab of the match scoring showing Center Goal Pin Counters for Red, Blue, and Yellow vertically on the top. On the bottom is a Robots in the Midfield Counter, with Red then Blue counters. All are set to 0.

The Midfield tab works the same way, with two parts:

  • Center Goal: Use the − and + buttons to set the count of Red, Blue, and Yellow Pins in the Center Goal.
  • Robots in Midfield: Set the number of Red Alliance and Blue Alliance robots ending in the Midfield.

Example Entry and Quadrant

Every entry in the app maps directly to something you counted on the field. The example below shows a single Quadrant as it appears on the field, next to the matching entry in VEX TM Mobile.

This example for Blue Quadrant 1 shows:

  • 2 Red Pins and 1 Blue Pin in the Neutral Goal.
  • 3 Yellow Pins and 1 Blue Pin in the Blue Goal.
  • The Toggle for this Quadrant is set to red.
The Blue Q1 match scoring tab reads 40 to 10 red to blue at the top. From top to bottom, it shows 2 red pins counted, 2 blue pins, 3 yellow pins, and the toggle is set to red as the red circle is solid. The Blue Quadrant 1 with the toggle set to red. The neutral goal on the left shows 2 red pins and 1 blue pin. The blue goal on the right shows 3 yellow pins and 1 blue pin.

Saving the Score of a Match

A saved score is the official score of the match. The moment you select Save, VEX TM Mobile sends the score to the event's Tournament Manager computer, and changing it afterward requires unlocking it. For that reason, save only after the score has been reviewed and agreed on — never save a score you are still working out.

Before you save, review the completed score with both teams, and with the Head Referee as needed, so everyone agrees with what is about to be recorded. This is part of the after match responsibilities you learned about in Chapter 1: confirm the result with teams before the field is reset, since once a team leaves the field they cannot appeal the result.

A close up of the bottom portion of the match scoring screen with the green save button with a floppy disc icon highlighted to the right of the grayed out lock icon.

When the score is agreed on, select the green Save button on the bottom of the screen. 

The match will then show a Saved confirmation at the top, and will appear with a green check in the full Match list, so the whole event can see it has been scored.

The same bottom section of the match scoring screen with the save icon on the right grayed out, and the blue lock icon button to the left of it highlighted.

Once saved, the match is locked. A saved match shows the message "Match is already scored. Unlock to modify." at the bottom of the screen.

If a saved score needs to be corrected, select the Unlock button to modify the score. Once adjusted, you will need to save the score again. 

A close up of the score section with the eye icon between the red score on the left and the blue score on the right highlighted.
You can select the Eye button in the center of the score section at the top of the screen to blur the actual score while reviewing. This can be helpful in keeping teams focused on ensuring that what they see on the field matches what is recorded in the app.